AI Insights · Timothy · April 2024
Top 5 Dinosaur Games on Unified Platform in Central America Q1 2024
Discover the performance trends of the top 5 dinosaur games on a unified platform in Central America during the first quarter of 2024, including downloads, revenue, and active users.
The first quarter of 2024 saw varying performance trends for the top 5 dinosaur games on a unified platform in Central America. Here's a detailed look at their weekly downloads, revenue, and active users.
Merge Master: Dinosaur Monster from Homa experienced fluctuating weekly revenue, peaking at around $83 in the first week of January and again at $82 in mid-March. Weekly downloads followed a similar pattern, starting at 35.9K and ending the quarter at approximately 13K. Active users saw a gradual decline from 127.5K to about 78K over the quarter.
Dino Transform Robot Games by Robot Life Games had an interesting download trend. Downloads surged to 38.4K in late January but dropped to about 7K by mid-March before rebounding to 15.2K at the end of the quarter. Active users also showed significant fluctuations, starting at 2.8K and peaking at 34.3K in late January, then stabilizing around 30.4K by the end of March.
Jurassic World™: The Game from Jam City, Inc. generated consistent weekly revenue, averaging around $3K to $6K, with a peak of $6.1K in mid-January. Weekly downloads varied, starting at 33.3K in the first week of January and falling to around 6.4K in early March before climbing back up to 15.1K by the end of the quarter. Active users similarly fluctuated, starting at 76.5K and ending at 55.6K.
Dino Hunter King by mobirix had moderate weekly downloads, peaking at 15.3K in late January and then gradually declining to 9.2K by the end of March. Active users showed a slight decline from 14.2K to about 12.5K over the same period.
Merge Dinosaurs Battle Fight from TVC Global exhibited inconsistent revenue, peaking at $30 in mid-March. Weekly downloads fluctuated, starting at 22K in early January, then dropping to 2.9K in mid-March, and ending the quarter at 5.1K. Active users also varied, starting at 76.4K and ending at approximately 45.8K.
These insights are derived from Sensor Tower data, where you can find more detailed analytics and performance metrics.